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KIM KANE

Engine & Tools Developer with a sprinkle of QA Testing

WHO AM I?

I am a passionate developer, specializing in engine and tools development, with a keen interest and passion for IT, QA and Computer Science.  Originally from Glasgow, but now residing in the sunny East Midlands.

 

My passion for games began when I was seven years old.  I still remember the day I got my first PlayStation and my first two games, GTA and Tomb Raider.  I wanted to be Lara Croft, and I wanted to climb the roof access ladders in GTA just to see if I could jump to the other buildings (I tried to do this A LOT, but sadly died every time)!

I was mesmerized by the way games were put together.  I wanted to know how this little pixel on my screen could create such realism.  I wanted to figure out what it was about games that made me want to keep playing and not go downstairs for dinner.  I wanted to know every little piece of the puzzle needed to create a game... and now here I am!

 

I have always been a natural problem-solver and I enjoy finding the best solutions possible to any issue that arises. Currently a QA Tester within the games industry, providing exceptional attention to detail to identify, log and resolve bugs and errors within software and hardware.  I find innovative ways to avoid similar issues from arising in the future and work closely with my team to reach our common goals.

 

Needless to say, I am a massive geek and love everything to do with games, troubleshooting, finding and solving bugs and everything in-between!

EDUCATION

BSc Hons in Computer Games Programming

London Metropolitan University

SKILLS

  • Programming & Scripting • C++ (primary), C#, C, PHP, PowerShell, VBA

  • UI & Application Development • WinForms, WPF (in progress), MVVM, Web-based UIs (HTML, CSS, JavaScript)

  • Tool & Engine Development • Internal Tooling (Content & Validation, Data & Terrain Editors), Editor Utilities, Automation Tools (Input Simulation & Batch Testing), Engine & Graphics APIs (OpenGL, DirectX), Shader Programming (GLSL, HLSL), Frameworks & Libraries (SDL, SFML, GLFW, Dear ImGui)

  • Testing, Validation & Performance • Unit Testing (Positive, Negative & Boundary Cases), Automated Testing, Performance & Stress Testing, Debugging, Profiling & Logging (including custom logging systems)

  • Data & Integration • SQL, Database Design & Queries, Database Connectivity & UI Integration, Data Serialization & Import/Export (JSON, XML, Binary), Data Security & Encryption

  • Software Engineering • Object-Oriented Programming (OOP), Data Structures & Algorithms, Design Patterns

  • Development Tools & Workflow • Visual Studio, Version Control (Git/GitHub, Branching & Collaboration Workflows), Jira, Monday (Issue Tracking & Agile Project Management), SDLC, Agile Methodologies

Contact

LET'S PLAY!

FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

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