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DOCUMENTATION


Technical Reports

A report outlining the different variations in graphical APIs and their history.

Written by Kim Kane in 2017 for C++ Graphics and Imaging module at university.

A written report that covers the implementation of AI in The Last of Us.

Written by Kim Kane in 2019 for AI for Games module at university.

A brief report covering how I implemented a 3D terrain generation tool.

Written by Kim Kane in 2019 for my dissertation at university.


Game Design Documents

A GDD for my 3D game built using SDL and OpenGL.

Written by Kim Kane in 2018 for C++ Graphics and Imaging module at university.


QA & Development Documents

My exported bug report from Jira displaying bugs found in Flashlight.

Flashlight is a 3D game built using SDL and OpenGL.

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