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Goldbound
BUILT USING
C++, SDL, TILED
DESCRIPTION
A 2D tiled, side-scroller time trial game. This game makes use of various layered tile maps to ensure correct rendering and collision physics is achieved. The player uses the keyboard to navigate and to pickup or interact with objects. The player must collect all the gold sacks, before the timer runs out.
ADDITIONAL FEATURES
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Fully functional player and game object animation
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A complete 2D tile map, created using Tiled
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Various custom-made pixel art
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Trigger-event system
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Full finite state machine
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UI with text rendering and player high score board
YEAR
2017
GENRE
Puzzle
PLATFORM SUPPORT
Windows OS

FEATURES
DOWNLOADS
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